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Blake Mitchell                                                                    2 Park Place APT 8A, Hartford, CT, 06106
609.933.3419
blakemitchell@BTM3D.com

Objective
To obtain a position where I can use my passion for games to create high-quality artwork and to advance my skills as a 3D Artist/Illustrator.

Education
Bachelor of Arts in Game Design, October 2008 (GPA of 3.45 on a 4.0 scale)
Collins College, Tempe, Arizona

Software Experience
3D Studio Max 9

  • Creating Low polygon character models using a variety of modeling techniques.
  • Creating appropriate light sources incorporating Directional and Omni lights.
  • Unwrapping UV maps using the standard conventional method.
  • Exporting meshes to 3D engine like Unreal 2004 & Unreal 3
  • Exporting normal, specular, and bump maps to be edited in Photoshop.

Photoshop CS2

  • Generating and hand painting textures for characters and environment assets.
  • Drawing Concept art using traditional art techniques.
  • Painting UV maps for 3D models.
  • Experience with digital painting characters.

Key Production Skills

  • Reliable when work needs to be done.
  • Self-motivated when working on and completing projects.
  • Willingness to learn and go beyond the scope of my knowledge.
  • Passionate about role-playing games and other video game genres.

Work Experience

Assistant Teacher: Princeton Young Achievers, Princeton, NJ

September 2009 – October 2009

  • Helping low and moderate-income neighborhood kids improve their school performance.
  • Providing homework support and literacy support.

Freelance Artist
Clients: Studio g Brand-Greg Richard; YWCAs of Princeton and Trenton

  • Creating an animation of rotating gears with sound unlocking a large door. The animation was modeled, textured, animated, rendered using 3Ds max 9. The sound effects were created using Adobe Audition. The final video with sound was created using iMovie.
  • Created a Logo for the Racial Justice Institute of the YWCAs of Princeton and Trenton.

Technology Assistant: Princeton Regional Schools, Princeton, NJ                          

January 2009 – June 2009

  • Provided support to the teaching staff including triaging requests for maintenance, repair and technical support on the use of microcomputer technology and educational software.
  • Coordinated work projects with other personnel.

Art Director: Protonic Entertainment, Eternal Winter Unreal 2K4 Mod              

May 2007 – October 2008

  • Responsible for creating, rigging, and texturing character meshes.
  • Created concept art for preproduction.
  • Responsible for maintaining the art style for the game.

 GDC Conference Associate (CA): San Francisco, California                             

February 2008 & March 2009

  • Worked with a team of over three hundred other game designers, artists, and programmers to maximize the experience for the Game Developers Conference attendees.

Awards
Award of Excellence: Best Contemporary/New Game Design, Collins College

Professional Affiliation
International Game Developers Association (IGDA)