Blake Mitchell 2 Park Place APT 8A, Hartford, CT, 06106
609.933.3419
blakemitchell@BTM3D.com
Objective
To obtain a position where I can use my passion for games to create high-quality artwork and to advance my skills as a 3D Artist/Illustrator.
Education
Bachelor of Arts in Game Design, October 2008 (GPA of 3.45 on a 4.0 scale)
Collins College, Tempe, Arizona
Software Experience
3D Studio Max 9
- Creating Low polygon character models using a variety of modeling techniques.
- Creating appropriate light sources incorporating Directional and Omni lights.
- Unwrapping UV maps using the standard conventional method.
- Exporting meshes to 3D engine like Unreal 2004 & Unreal 3
- Exporting normal, specular, and bump maps to be edited in Photoshop.
Photoshop CS2
- Generating and hand painting textures for characters and environment assets.
- Drawing Concept art using traditional art techniques.
- Painting UV maps for 3D models.
- Experience with digital painting characters.
Key Production Skills
- Reliable when work needs to be done.
- Self-motivated when working on and completing projects.
- Willingness to learn and go beyond the scope of my knowledge.
- Passionate about role-playing games and other video game genres.
Work Experience
Assistant Teacher: Princeton Young Achievers, Princeton, NJ
September 2009 – October 2009
- Helping low and moderate-income neighborhood kids improve their school performance.
- Providing homework support and literacy support.
Freelance Artist
Clients: Studio g Brand-Greg Richard; YWCAs of Princeton and Trenton
- Creating an animation of rotating gears with sound unlocking a large door. The animation was modeled, textured, animated, rendered using 3Ds max 9. The sound effects were created using Adobe Audition. The final video with sound was created using iMovie.
- Created a Logo for the Racial Justice Institute of the YWCAs of Princeton and Trenton.
Technology Assistant: Princeton Regional Schools, Princeton, NJ
January 2009 – June 2009
- Provided support to the teaching staff including triaging requests for maintenance, repair and technical support on the use of microcomputer technology and educational software.
- Coordinated work projects with other personnel.
Art Director: Protonic Entertainment, Eternal Winter Unreal 2K4 Mod
May 2007 – October 2008
- Responsible for creating, rigging, and texturing character meshes.
- Created concept art for preproduction.
- Responsible for maintaining the art style for the game.
GDC Conference Associate (CA): San Francisco, California
February 2008 & March 2009
- Worked with a team of over three hundred other game designers, artists, and programmers to maximize the experience for the Game Developers Conference attendees.
Awards
Award of Excellence: Best Contemporary/New Game Design, Collins College
Professional Affiliation
International Game Developers Association (IGDA)